
China-Based Fulfillment Coordination
Coordinate finished goods, supplied components, packing rules and outbound orders close to the manufacturing supply chain.
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Your game is printed and boxed in China. Keep it there until it ships. SFC receives finished games from your manufacturer, checks components, kits rewards by pledge tier, packs every box for transit and ships tracked parcels to backers and customers abroad.

Board game fulfillment is everything that happens between "the print run is done" and "the backer opens the box." A fulfillment partner stores your finished games, matches each order to the right contents, packs it so the box survives the trip, and hands it to a carrier with a tracking number.
It sounds simple until you have hundreds of orders, five reward tiers, a promo pack and backers in thirty countries. That is why many creators hand the job to a specialist that already runs crowdfunding fulfillment every day.

Most board games are manufactured in China. The common route is to ship the whole run by sea to a warehouse in the US or Europe, then fulfill from there. That adds a freight leg, an import step and another handoff before a single backer gets their copy.
It also means your stock is committed to one region before you know the final backer split. If half your backers turn out to be in Europe, games sitting in a US warehouse have to travel again.
Fulfilling from China removes that extra stop. Your manufacturer delivers to our China warehousing team, and orders go out from one shared stock to the countries you sell to. Timing gets easier too. Fulfillment can start soon after the factory finishes, instead of waiting weeks for a container to cross the ocean and clear import.
No need to split inventory across regional warehouses before you know where backers live.
Missing cards or misprints are easier to replace when the factory is nearby.

Five steps from factory pallet to backer doorstep. Packing rules are agreed before the first order ships, so every parcel follows the same plan. You get stock levels, shipped orders and tracking numbers back from us, so you can update backers without chasing the warehouse.
We count cartons and SKUs against your packing list from the factory.
Sample checks on boxes, shrink wrap and loose components you supply.
Our kitting and assembly team builds each reward set to your tier list.
Orders are picked, protected and sealed through our pick and pack line.
Parcels go out on the shipping line chosen for each country, with tracking returned to you.
Board game fulfillment needs inventory, components, reward rules, packaging and shipping to line up. SFC runs these steps in one China-based workflow. See a walk-through in how SFC fulfills board games.

Coordinate finished goods, supplied components, packing rules and outbound orders close to the manufacturing supply chain.

Define component lists, reward tiers, add-ons, stretch goals and replacement parts before orders are released.

Move from concentrated campaign dispatch into warehousing, restocks and ongoing ecommerce fulfillment.

Prepare protected parcels by destination and keep shipping instructions and tracking connected to each order.
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Campaign shipping is a one-time rush with a lot of variations. We plan it with you before the games arrive, using the same Kickstarter fulfillment workflow we run for other campaigns.
Send us your tier list and component map. Each tier gets its own packing rule, so a deluxe pledge with two expansions does not go out as a base game by mistake.
Export orders from your pledge manager as a spreadsheet. We confirm the file format during onboarding and flag incomplete addresses before packing.
Leftover stock stays in the warehouse. Late pledges, missing-card claims and spare parts can ship later from the same inventory. Our guide to Kickstarter fulfillment from China covers the full campaign timeline.

Backers notice a crushed corner before they notice the art. Game boxes are heavy for their size and their corners take most of the knocks in transit, so packing is planned around them. A damaged copy costs you a replacement, a second shipping fee and often a public comment on your campaign page.
Read more about choosing cartons and kit layouts in our packaging and kitting strategy for board games.

Each country gets its own shipping line, picked by parcel weight, size and how fast backers expect delivery. See the options on our ecommerce shipping page. Transit times are estimates, not promises. They depend on the route, the product and customs.
With DDP lines to the US, duties are prepaid for parcels with a declared value up to USD 150, excluding Alaska, Puerto Rico, Hawaii and Guam. With DDU, the backer pays any import VAT or duty on arrival. Backers dislike surprise charges, so decide this before you set shipping fees.
VAT rules for the EU and UK change how you charge and declare each order. We help prepare customs paperwork, and you can check product codes with our HS code and tariff rate tool. We do not give tax advice, so confirm your VAT setup with a qualified advisor.

The campaign ends, but the game keeps selling. Leftover stock can stay in the same warehouse and ship to new buyers without moving inventory again.
Many publishers use the campaign as a launch, then sell through their own store, marketplaces and local game shops. Keeping one stock pool in China lets you serve all of these channels while you plan a reprint or an expansion.
Shipping is usually the biggest line in a campaign budget, so price it before you set pledge levels. A heavy deluxe box can cost far more to ship than a small card game, even to the same country. Your quote is built from these parts, and we price them per item rather than as one flat fee.
| Cost Item | What Sets the Price | When It Applies |
|---|---|---|
| Storage | Pallet or shelf space and how long stock stays | All stock held in the warehouse |
| Pick, Pack and Kitting | Per order, plus extra items per kit for multi-component tiers | Every order |
| Packaging Materials | Cartons, corner protectors, void fill and any custom inserts | Every order |
| Postage | Actual or volumetric weight, destination and shipping line | Every order |
| Duties and VAT | Destination, declared value and DDP or DDU choice | Cross-border orders |
| Labels and Barcodes | Product barcodes or platform labels | Stock sent to marketplaces |
| Insurance | Value of the edition being shipped | Optional, for high-value deluxe editions |
| Returns and Re-ships | Handling plus postage for the re-ship | Damaged or undeliverable parcels only |
Want a rough postage number per tier? Try the shipping cost calculator with your boxed game weight and size.
Packing a few dozen orders at home works. Past that, the hidden costs show up fast. Use this table to see where the work goes.
| What Matters | Ship It Yourself | Use a Fulfillment Partner |
|---|---|---|
| Space | Pallets of games in your home or office | Stock stays in a managed warehouse |
| Time | Weeks of packing and post office runs | Your time goes to the next game and to backers |
| Accuracy | Tired packers mix up tiers and addresses | Packing rules per tier and scan-based picking |
| Postage | Retail postage rates | Shipping lines planned for parcel volume |
| International Orders | Customs forms one parcel at a time | Customs data prepared with the order file |
| Damage and Loss | You handle every claim and re-ship | Spare stock on hand for replacements |
Shipping a small run to one country? Doing it yourself can make sense. Many international backers, several tiers or a tight delivery promise usually tip the balance toward a partner.
Have these ready and onboarding goes much faster. For the wider campaign plan, see our Kickstarter guide for board game creators.
Send us your box size, order count and backer countries. We will come back with a fulfillment and shipping plan for your game.
30 days free storage applies to eligible first-time customers only.It receives your finished games, stores them, packs each order to the right contents and ships it with tracking. For campaigns it also kits rewards by pledge tier and handles late pledges and replacement parts.
Yes. We plan packing rules from your tier list and work from the address file exported from your pledge manager. The file format is confirmed during onboarding.
Yes. Your factory ships finished games to our warehouse in China. We check the delivery against the packing list and report any differences.
Each combination gets its own packing rule. Add-ons and promos are stored as separate SKUs and added at packing based on each backer's order.
We use corner protectors, void fill and cartons sized to each tier so the box cannot move. Packing specs are agreed with you before shipping starts.
It depends on the shipping line. DDP lines prepay duties within their limits. With DDU lines the backer pays on arrival. Ask a tax advisor about your own VAT setup.
Costs depend on storage, kitting, packaging, postage, duties, labels and insurance. We quote from your box size, order count and destination mix.
During or before your campaign. Shipping costs affect pledge pricing, so it helps to have estimates before you set shipping fees.
Yes. Card games, dice sets, miniatures and game accessories follow the same receiving, kitting and packing workflow. Fragile items get extra protection agreed in the packing spec.
Send us the backer details and the part needed. If spare stock is in the warehouse, we pack and ship the replacement as a new order with tracking.
Yes. Leftover stock can serve webshop orders, and we can prepare cartons for Amazon warehouses from the same inventory.
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